Yes, yes it has been. I spent a great deal of time on distractions and work. :P Aliens Vs Predator (PC) has been sabotaging any productive inclinations I may have had. My social life has given me MORE than enough reason to dilly dally and of course the rapidly approaching deadlines at work have been keeping me quite busy.
Well, no matter, I'm back on track and started to flesh out how I'm going to model the battleoid's head. My main issue (if you look at the last update) is that I couldn't get the model to look both smooth and rigid at the same time. I THINK I may have found a solution to this issue. Below are shots of the prototype I've been trying this new technique on. While it still needs perfecting, I feel like I'm on the right path now. Stay tuned kids. :)
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