Friday, April 16, 2010

Have I given up?

NO WAY! I've been learning A LOT about Blender and even some of it's external rendering engines. The results have been AWESOME! Some of the images that come out of LuxRender are fantastic! They just take quite a while on my setup... :P Well... I do have some "almost finished" and "not so finished" renders to share. I've also been fooling around with new modeling techniques like using curves and "spinning". I'll post up what I have but remember these are ... doodles, in a sense.


This is the Jetpack that I started for the Battleoid. Looks pretty awesome here :D


This was my tutorial render, it was the final image I came up with following instructions from another site.


This is Suzanne (Blender's complex primitive for lighting / rendering checks) with a Diamond rendering setting.


Here we have just a simple glass ball.


Last but not least, The martini glass I learned to "spin" from a curve. This one wasn't rendered with LuxRender, this was done with Blender's own internal engine.

Thursday, April 1, 2010

The learning never stops :)

Since I've been occupied with work, new side projects and just life in general things have slowed on my 3d Battleoid. I wanted to wait until things settled a bit before resuming work on it but I just can't seem to get away from this damn program. :D

I wanted take on smaller things like learning UV Unwrapping, Creasing, modeling using the subsurf modifier and more cool stuff.

I figure all this tinkering will help me gain more familiarity with the program. Also to discover what kinds of applications they can have towards the Battleoid.

What I have for you today is a something that I worked on for a bit... While, it isn't finished, I was proud of the results because it took me a short time to get this far.

Take a look. :D